[PATCH 4/4] ddraw/tests: Work around an Nvidia DEPTHFILL bug in ddraw2.

Henri Verbeet hverbeet at gmail.com
Tue Apr 18 06:01:38 CDT 2017

On 17 April 2017 at 22:14, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    /* Nvidia drivers (Tested on Geforce 7 to Geforce 650) on Windows incorrectly handle
> +     * depth fills in ddraw2. X axis coordinates are scaled by 3/4, so we end up clearing
What is the depth format it ends up with? D24X8 by any chance?

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