[PATCH 5/9] d3dx9: Store effect creation flags in struct d3dx_base_effect.

Matteo Bruni matteo.mystral at gmail.com
Thu Apr 27 17:30:37 CDT 2017


2017-04-27 13:05 GMT+02:00 Paul Gofman <gofmanp at gmail.com>:
> Signed-off-by: Paul Gofman <gofmanp at gmail.com>
> ---
>  dlls/d3dx9_36/effect.c | 8 +++++---
>  1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
> index c2fb1d0..7885241 100644
> --- a/dlls/d3dx9_36/effect.c
> +++ b/dlls/d3dx9_36/effect.c
> @@ -154,6 +154,7 @@ struct d3dx9_base_effect
>      struct d3dx_object *objects;
>
>      struct d3dx_effect_pool *pool;
> +    DWORD flags;
>  };
>
>  struct ID3DXEffectImpl
> @@ -169,7 +170,7 @@ struct ID3DXEffectImpl
>      struct d3dx_technique *active_technique;
>      struct d3dx_pass *active_pass;
>      BOOL started;
> -    DWORD flags;
> +    DWORD begin_flags;

begin_flags is quite ugly IMO. If you really want to change it from
just flags, maybe call it creation_flags.



More information about the wine-devel mailing list