[PATCH] wined3d: Unbind the FBOs before glDispatchCompute

Józef Kucia joseph.kucia at gmail.com
Fri Dec 1 11:09:06 CST 2017


On Fri, Dec 1, 2017 at 5:55 PM, Fabian Maurer <dark.shadow4 at web.de> wrote:
>> context_invalidate_state(context, STATE_FRAMEBUFFER);
>
> in "context_apply_compute_state" makes it render properly, too.
>
> But don't we need to re-bind the old framebuffer(s) afterwards?

No, the invalidated state is going to be applied again by wined3d
"state manager", if needed.



More information about the wine-devel mailing list