D3D Shaders - how does it work?

Henri Verbeet hverbeet at gmail.com
Mon Jul 17 14:26:18 CDT 2017


On 17 July 2017 at 21:18, Józef Kucia <joseph.kucia at gmail.com> wrote:
> On Mon, Jul 17, 2017 at 8:30 PM, Thomas Berger <loki at lokis-chaos.de> wrote:
>> There are some bugs, blocked by the missing opcodes right now. It also sound
>> reasonable that, if the interpolation for shaders is not working as expected,
>> it results in graphical artifacts.
>
> For a lot of games implementing those opcodes won't make any,
> noticeable or significant difference, but yes, it may fix some
> graphics artifacts for other games.
>
Case in point, several of the d3d11 regression tests produce the
FIXMEs mentioned in those bug reports, while working fine. That's not
to say making the different interpolation modes work wouldn't be
appreciated, but the number of applications it's going to affect in a
significant way is likely to be more modest than those bug reports
would suggest.



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