D3D Shaders - how does it work?

Ken Thomases ken at codeweavers.com
Mon Jul 17 14:19:44 CDT 2017


On Jul 17, 2017, at 8:33 AM, Thomas Berger <loki at lokis-chaos.de> wrote:
> 
> i'm digging in the shader code for some hours right now, to understand what 
> must be done to fix #41173 [1] and #40873 [2].
> 
> Right now, i don't really understand how the declaration of variables works in 
> detail.
> 
> Is there any documentation how the handling and registering of variables 
> works, or should the could be documentation enough?

Probably the best approach is to examine the commit history to see how it was done in the past.  For example, take a look at some of the commits listed by this command:

git whatchanged -n 20 --grep '\bdcl_' origin/master -- dlls/wined3d

-Ken




More information about the wine-devel mailing list