D3D Shaders - how does it work?
Ken Thomases
ken at codeweavers.com
Mon Jul 17 14:19:44 CDT 2017
On Jul 17, 2017, at 8:33 AM, Thomas Berger <loki at lokis-chaos.de> wrote:
>
> i'm digging in the shader code for some hours right now, to understand what
> must be done to fix #41173 [1] and #40873 [2].
>
> Right now, i don't really understand how the declaration of variables works in
> detail.
>
> Is there any documentation how the handling and registering of variables
> works, or should the could be documentation enough?
Probably the best approach is to examine the commit history to see how it was done in the past. For example, take a look at some of the commits listed by this command:
git whatchanged -n 20 --grep '\bdcl_' origin/master -- dlls/wined3d
-Ken
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