[PATCH 1/2] dx8vb: Add D3DX8 coclass plus ID3DX8 interface and its dependencies

Nikolay Sivov bunglehead at gmail.com
Sat Oct 14 09:12:09 CDT 2017


How exactly this is supposed to work? When you mentioned such dx8-vb
style wrappers exist I thought about usual scripting way to create and
access them, yet your idls don't define a type library and interface
wrappers are not IDispatch descendants. Normal way is to create factory
object using ProgID for example, in this case DXD8, and then all method
are requested using IDispatch.

Also, is it possible to reuse actual dx8 headers for enums and the like ?

P.S. for enum members please use hex notation for fourcc values, and
FORCE_DWORD things.




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