[v3 3/3] d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.
Marvin
testbot at winehq.org
Fri Sep 1 13:38:22 CDT 2017
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://testbot.winehq.org/JobDetails.pl?Key=32937
Your paranoid android.
=== build (build) ===
Patch failed to apply
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