How to proceed with shader errors for d3d11 game under wine

pecisk at gmail.com pecisk at gmail.com
Wed Sep 20 17:28:48 CDT 2017


Hi!

I am trying to find better way to collect and report information about game
I want to make run under wine "Elite: Dangerous". At the launch of the game
game compiles both regular shaders it is using in game and also compute
shaders it's using for scenery generation. During that initial compilation
game hangs and I see lot of these and similar errors:

fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800002c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00199983.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#162:
fixme:d3d_shader:print_glsl_info_log     Compute info
fixme:d3d_shader:print_glsl_info_log     ------------
fixme:d3d_shader:print_glsl_info_log     0(22) : warning C7050: "R0.zw"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log     0(23) : warning C7050: "R1.zw"
might be used before being initialized

So question is - is there's a way to debug these more in detail? Are any
such info useful for people working on d3d11 support?

Thank you for any hints,
Respectfully,
Peteris Krisjanis.
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