[PATCH 1/8] d3d11: Implement d3d11_device_CreateTexture1D().

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 2 15:58:21 CDT 2018


From: Sven Hesse <shesse at codeweavers.com>

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  15 +++
 dlls/d3d11/device.c        |  13 +-
 dlls/d3d11/tests/d3d11.c   |  92 +++++++++++++
 dlls/d3d11/texture.c       | 316 +++++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 434 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index f9cfd6cecd4..68e56d76092 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -112,6 +112,21 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
         HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
 
+/* ID3D11Texture1D, ID3D10Texture1D */
+struct d3d_texture1d
+{
+    ID3D11Texture1D ID3D11Texture1D_iface;
+    ID3D10Texture1D ID3D10Texture1D_iface;
+    LONG refcount;
+
+    struct wined3d_private_store private_store;
+    D3D11_TEXTURE1D_DESC desc;
+    ID3D11Device *device;
+};
+
+HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
+        const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
+
 /* ID3D11Texture2D, ID3D10Texture2D */
 struct d3d_texture2d
 {
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d93f4ebe734..9799d73dbf7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2764,9 +2764,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface,
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
         const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
 {
-    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+    struct d3d_device *device = impl_from_ID3D11Device(iface);
+    struct d3d_texture1d *object;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
+
+    if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
+        return hr;
+
+    *texture = &object->ID3D11Texture1D_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6d7fccdcfb6..146509dd05e 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1825,6 +1825,97 @@ static void test_get_immediate_context(void)
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_create_texture1d(void)
+{
+    ULONG refcount, expected_refcount;
+    ID3D11Device *device, *tmp;
+    D3D11_TEXTURE1D_DESC desc;
+    ID3D11Texture1D *texture;
+    unsigned int i;
+    HRESULT hr;
+
+    if (!(device = create_device(NULL)))
+    {
+        skip("Failed to create device.\n");
+        return;
+    }
+
+    desc.Width = 512;
+    desc.MipLevels = 1;
+    desc.ArraySize = 1;
+    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    desc.Usage = D3D11_USAGE_DEFAULT;
+    desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+    desc.CPUAccessFlags = 0;
+    desc.MiscFlags = 0;
+
+    expected_refcount = get_refcount(device) + 1;
+    hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+    refcount = get_refcount(device);
+    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+    tmp = NULL;
+    expected_refcount = refcount + 1;
+    ID3D11Texture1D_GetDevice(texture, &tmp);
+    ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+    refcount = get_refcount(device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    ID3D11Device_Release(tmp);
+
+    ID3D11Texture1D_Release(texture);
+
+    desc.MipLevels = 0;
+    expected_refcount = get_refcount(device) + 1;
+    hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+    refcount = get_refcount(device);
+    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+    tmp = NULL;
+    expected_refcount = refcount + 1;
+    ID3D11Texture1D_GetDevice(texture, &tmp);
+    ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+    refcount = get_refcount(device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    ID3D11Device_Release(tmp);
+
+    ID3D11Texture1D_GetDesc(texture, &desc);
+    ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
+    ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
+    ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
+    ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
+    ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
+    ok(desc.BindFlags == D3D11_BIND_SHADER_RESOURCE, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
+    ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
+    ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
+
+    check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+    ID3D11Texture1D_Release(texture);
+
+    desc.MipLevels = 1;
+    desc.ArraySize = 2;
+    hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+
+    check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+    ID3D11Texture1D_Release(texture);
+
+    for (i = 0; i < 4; ++i)
+    {
+        desc.ArraySize = i;
+        desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
+        desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+        desc.MiscFlags = 0;
+        hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture);
+        todo_wine_if(!i)
+            ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+        if (SUCCEEDED(hr))
+            ID3D11Texture1D_Release(texture);
+    }
+
+    refcount = ID3D11Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 static void test_create_texture2d(void)
 {
     ULONG refcount, expected_refcount;
@@ -25114,6 +25205,7 @@ START_TEST(d3d11)
     test_create_device();
     run_for_each_feature_level(test_device_interfaces);
     test_get_immediate_context();
+    test_create_texture1d();
     test_create_texture2d();
     test_texture2d_interfaces();
     test_create_texture3d();
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 2bcbe964b9b..8c7a54956a7 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -25,6 +25,322 @@
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
+/* ID3D11Texture1D methods */
+
+static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+
+    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
+
+    if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
+            || IsEqualGUID(iid, &IID_ID3D11Resource)
+            || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
+            || IsEqualGUID(iid, &IID_IUnknown))
+    {
+        *out = iface;
+        IUnknown_AddRef(iface);
+        return S_OK;
+    }
+
+    if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
+            || IsEqualGUID(iid, &IID_ID3D10Resource)
+            || IsEqualGUID(iid, &IID_ID3D10DeviceChild))
+    {
+        *out = &texture->ID3D10Texture1D_iface;
+        IUnknown_AddRef((IUnknown *)*out);
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+    ULONG refcount = InterlockedIncrement(&texture->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", texture, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+    ULONG refcount = InterlockedDecrement(&texture->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", texture, refcount);
+
+    if (!refcount)
+    {
+        wined3d_private_store_cleanup(&texture->private_store);
+        ID3D11Device_Release(texture->device);
+        heap_free(texture);
+    }
+
+    return refcount;
+}
+
+static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = texture->device;
+    ID3D11Device_AddRef(*device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+
+    TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_get_private_data(&texture->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_set_private_data(&texture->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d_set_private_data_interface(&texture->private_store, guid, data);
+}
+
+static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
+        D3D11_RESOURCE_DIMENSION *resource_dimension)
+{
+    TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
+
+    *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
+}
+
+static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
+{
+    FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
+}
+
+static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+
+    *desc = texture->desc;
+}
+
+static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
+{
+    /* IUnknown methods */
+    d3d11_texture1d_QueryInterface,
+    d3d11_texture1d_AddRef,
+    d3d11_texture1d_Release,
+    /* ID3D11DeviceChild methods */
+    d3d11_texture1d_GetDevice,
+    d3d11_texture1d_GetPrivateData,
+    d3d11_texture1d_SetPrivateData,
+    d3d11_texture1d_SetPrivateDataInterface,
+    /* ID3D11Resource methods */
+    d3d11_texture1d_GetType,
+    d3d11_texture1d_SetEvictionPriority,
+    d3d11_texture1d_GetEvictionPriority,
+    /* ID3D11Texture1D methods */
+    d3d11_texture1d_GetDesc,
+};
+
+static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
+}
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
+
+    return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p.\n", iface);
+
+    return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
+}
+
+/* ID3D10Resource methods */
+
+static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
+        D3D10_RESOURCE_DIMENSION *resource_dimension)
+{
+    TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
+
+    *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
+}
+
+static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
+{
+    FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
+}
+
+static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+/* ID3D10Texture1D methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
+        D3D10_MAP map_type, UINT map_flags, void **data)
+{
+    FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p stub!\n",
+            iface, sub_resource_idx, map_type, map_flags, data);
+
+    return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
+{
+    FIXME("iface %p, sub_resource_idx %u stub!\n", iface, sub_resource_idx);
+}
+
+static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_texture1d_QueryInterface,
+    d3d10_texture1d_AddRef,
+    d3d10_texture1d_Release,
+    /* ID3D10DeviceChild methods */
+    d3d10_texture1d_GetDevice,
+    d3d10_texture1d_GetPrivateData,
+    d3d10_texture1d_SetPrivateData,
+    d3d10_texture1d_SetPrivateDataInterface,
+    /* ID3D10Resource methods */
+    d3d10_texture1d_GetType,
+    d3d10_texture1d_SetEvictionPriority,
+    d3d10_texture1d_GetEvictionPriority,
+    /* ID3D10Texture1D methods */
+    d3d10_texture1d_Map,
+    d3d10_texture1d_Unmap,
+    d3d10_texture1d_GetDesc,
+};
+
+HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
+        const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
+{
+    struct d3d_texture1d *texture;
+
+    if (!(texture = heap_alloc_zero(sizeof(*texture))))
+        return E_OUTOFMEMORY;
+
+    texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
+    texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
+    texture->refcount = 1;
+
+    wined3d_private_store_init(&texture->private_store);
+    texture->desc = *desc;
+    texture->desc.MipLevels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
+    texture->device = &device->ID3D11Device_iface;
+    ID3D11Device_AddRef(texture->device);
+
+    TRACE("Created texture %p.\n", texture);
+    *out = texture;
+
+    return S_OK;
+}
+
 /* ID3D11Texture2D methods */
 
 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
-- 
2.11.0




More information about the wine-devel mailing list