[PATCH 3/5] wined3d: Use wined3d_bit_scan() in context_unload_numbered_arrays().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 19 06:20:14 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6ec498d29ae..d2bcedc9218 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5273,15 +5273,13 @@ static void context_unload_numbered_array(struct wined3d_context *context, unsig
context->numbered_array_mask &= ~(1u << i);
}
-/* This should match any arrays loaded in loadNumberedArrays.
- * TODO: Only load / unload arrays if we have to. */
static void context_unload_numbered_arrays(struct wined3d_context *context)
{
unsigned int i;
- /* Disable any attributes. */
- for (i = 0; i < context->gl_info->limits.vertex_attribs; ++i)
+ while (context->numbered_array_mask)
{
+ i = wined3d_bit_scan(&context->numbered_array_mask);
context_unload_numbered_array(context, i);
}
}
--
2.11.0
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