[PATCH 2/5] wined3d: Handle "namedArraysLoaded" in context_unload_vertex_data().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 19 06:20:13 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d3e6e41229c..6ec498d29ae 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -5058,18 +5058,20 @@ void context_load_tex_coords(const struct wined3d_context *context, const struct
checkGLcall("loadTexCoords");
}
-/* This should match any arrays loaded in context_load_vertex_data().
- * TODO: Only load/unload arrays if we have to. */
-static void context_unload_vertex_data(const struct wined3d_context *context)
+/* This should match any arrays loaded in context_load_vertex_data(). */
+static void context_unload_vertex_data(struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
+ if (!context->namedArraysLoaded)
+ return;
gl_info->gl_ops.gl.p_glDisableClientState(GL_VERTEX_ARRAY);
gl_info->gl_ops.gl.p_glDisableClientState(GL_NORMAL_ARRAY);
gl_info->gl_ops.gl.p_glDisableClientState(GL_COLOR_ARRAY);
if (gl_info->supported[EXT_SECONDARY_COLOR])
gl_info->gl_ops.gl.p_glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
context_unload_tex_coords(context);
+ context->namedArraysLoaded = FALSE;
}
static void context_load_vertex_data(struct wined3d_context *context,
@@ -5489,10 +5491,9 @@ void context_update_stream_sources(struct wined3d_context *context, const struct
context_unload_numbered_arrays(context);
context->numbered_array_mask = 0;
}
- else if (context->namedArraysLoaded)
+ else
{
context_unload_vertex_data(context);
- context->namedArraysLoaded = FALSE;
}
if (load_numbered)
--
2.11.0
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