[PATCH 4/5] wined3d: Avoid using gl_ViewportIndex unnecessarily.

Henri Verbeet hverbeet at gmail.com
Mon Apr 23 15:49:38 CDT 2018


On 23 April 2018 at 18:50, Józef Kucia <jkucia at codeweavers.com> wrote:
> Fixes geometry shaders when ARB_viewport_array is not available.
>
While the patch seems fine, should that situation ever happen? I.e.,
shouldn't SM4 simply require ARB_viewport_array?



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