[PATCH 02/12] d3d11: Handle D3D_DRIVER_TYPE_WARP in D3D11CreateDevice().

Henri Verbeet hverbeet at codeweavers.com
Sat Aug 4 17:17:46 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/d3d11_main.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index 154a376b784..5d085edf2fe 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -202,6 +202,8 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t
 
         switch(driver_type)
         {
+            case D3D_DRIVER_TYPE_WARP:
+                FIXME("WARP driver not implemented, falling back to hardware.\n");
             case D3D_DRIVER_TYPE_HARDWARE:
             {
                 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
-- 
2.11.0




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