[PATCH 1/5] d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.

Henri Verbeet hverbeet at gmail.com
Mon Dec 17 14:36:56 CST 2018


On Thu, 13 Dec 2018 at 17:37, Józef Kucia <joseph.kucia at gmail.com> wrote:
> It looks like this might stall the rendering pipeline frequently, i.e.
> we will be updating the same draw buffers continuously between
> subsequent draw calls with system memory buffers. I am not sure how
> important it is in practice.
>
Yeah, there's room for improvement if  we care about performance here.
I suspect that if you're drawing from D3DPOOL_SYSTEMMEM buffers you've
already lost though.



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