[PATCH 1/5] ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers.
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 9 15:12:39 CST 2018
Since ddraw buffers can always be mapped. WINED3D_RESOURCE_ACCESS_MAP is
currently not enforced on buffers in wined3d, but we'd like to change that.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/ddraw/executebuffer.c | 2 +-
dlls/ddraw/vertexbuffer.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index d710b34..59ff83b 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -632,7 +632,7 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
desc.byte_width = new_size * sizeof(D3DTLVERTEX);
desc.usage = WINED3DUSAGE_STATICDECL;
- desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+ desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP;
if (FAILED(hr = wined3d_buffer_create(buffer->d3ddev->wined3d_device, &desc,
NULL, NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer)))
diff --git a/dlls/ddraw/vertexbuffer.c b/dlls/ddraw/vertexbuffer.c
index df8531d..0ce5446 100644
--- a/dlls/ddraw/vertexbuffer.c
+++ b/dlls/ddraw/vertexbuffer.c
@@ -127,7 +127,7 @@ static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
desc.access = WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
else
- desc.access = WINED3D_RESOURCE_ACCESS_GPU;
+ desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
--
2.1.4
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