[PATCH 1/8] wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().

Józef Kucia joseph.kucia at gmail.com
Wed Feb 21 06:58:00 CST 2018


On Wed, Feb 21, 2018 at 1:31 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 21 February 2018 at 02:29, Józef Kucia <jkucia at codeweavers.com> wrote:
>>  const char *wined3d_debug_resource_access(DWORD access)
>>  {
>> -    char buf[91];
>> +    char buf[124];
> Actually, as Paul pointed out, I think that should be 125.

Yes, 125 is the correct value.



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