[PATCH 4/5] wined3d: Use the resource access flags in wined3d_device_evict_managed_resources().

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 30 06:24:38 CST 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6a642c9..3ad0d97 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4651,7 +4651,7 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
     {
         TRACE("Checking resource %p for eviction.\n", resource);
 
-        if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
+        if (wined3d_resource_access_is_managed(resource->access) && !resource->map_count)
         {
             TRACE("Evicting %p.\n", resource);
             wined3d_cs_emit_unload_resource(device->cs, resource);
-- 
2.1.4




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