[PATCH 3/5] wined3d: Use the resource access flags in wined3d_device_update_texture().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 30 06:24:37 CST 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 67c1855..6a642c9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3768,14 +3768,15 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
return WINED3DERR_INVALIDCALL;
}
- if (src_texture->resource.pool != WINED3D_POOL_SYSTEM_MEM || src_texture->resource.usage & WINED3DUSAGE_SCRATCH)
+ if (src_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU
+ || src_texture->resource.usage & WINED3DUSAGE_SCRATCH)
{
- WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n");
+ WARN("Source resource is GPU accessible or a scratch resource.\n");
return WINED3DERR_INVALIDCALL;
}
- if (dst_texture->resource.pool != WINED3D_POOL_DEFAULT)
+ if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
{
- WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n");
+ WARN("Destination resource is CPU accessible.\n");
return WINED3DERR_INVALIDCALL;
}
--
2.1.4
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