[PATCH 1/5] wined3d: Declare the correct number and type of fragment shader color outputs.

Matteo Bruni matteo.mystral at gmail.com
Thu Jun 7 15:53:57 CDT 2018


2018-06-07 17:07 GMT+02:00 Henri Verbeet <hverbeet at gmail.com>:
> On 6 June 2018 at 00:32, Matteo Bruni <mbruni at codeweavers.com> wrote:
>> Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
>> ---
>>  dlls/wined3d/glsl_shader.c | 116 ++++++++++++++++++++++++++++++++++++++++++---
>>  1 file changed, 109 insertions(+), 7 deletions(-)
>>
> This fails the tests here:
>
> ../../../../../src/wine-git/tools/runtest -q -P wine -T ../../.. -M
> d3d10core.dll -p d3d10core_test.exe.so device && touch device.ok
> device.c:11300: Test failed: Got 0xff0000ff, expected 0xff00ff00 at
> (0, 0), sub-resource 0.
> device.c:11307: Test failed: Got 0xff0000ff, expected 0xff00ff00 at
> (0, 0), sub-resource 0.
>
> ../../../../../src/wine-git/tools/runtest -q -P wine -T ../../.. -M
> d3d11.dll -p d3d11_test.exe.so d3d11 && touch d3d11.ok
> d3d11.c:14777: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (0,
> 0, 0), sub-resource 0.
> d3d11.c:14784: Test failed: Got 0xff0000ff, expected 0xff00ff00 at (0,
> 0, 0), sub-resource 0.
> d3d11.c:20644: Tests skipped: Raw buffers are not supported.
> d3d11.c:20644: Tests skipped: Raw buffers are not supported.

:/

This time I know why I missed these (didn't notice them in the midst
of other test failures), still not great... I have a fix coming.



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