[PATCH 3/5] wined3d: Prefer bind flags over usage flags in wined3d_texture_prepare_texture().
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 1 02:37:27 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5ee86d3e58c..e01becd44f8 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1783,7 +1783,7 @@ void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct win
if (srgb)
internal = format_gl->srgb_internal;
- else if (resource->usage & WINED3DUSAGE_RENDERTARGET && wined3d_resource_is_offscreen(resource))
+ else if (resource->bind_flags & WINED3D_BIND_RENDER_TARGET && wined3d_resource_is_offscreen(resource))
internal = format_gl->rt_internal;
else
internal = format_gl->internal;
--
2.11.0
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