[PATCH 4/5] wined3d: Prefer bind flags over usage flags in texture2d_load_drawable().
Henri Verbeet
hverbeet at codeweavers.com
Fri Nov 2 04:33:15 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 902611c00c9..99cc1a5f5d7 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1473,7 +1473,7 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
unsigned int level;
RECT r;
- if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
DWORD current = texture->sub_resources[sub_resource_idx].locations;
FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
--
2.11.0
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