[PATCH 3/4] d3d11/tests: Add test for readback from 1D array texture.
Marvin
testbot at winehq.org
Fri Nov 16 06:11:49 CST 2018
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=44476
Your paranoid android.
=== wvistau64 (64 bit Windows report) ===
d3d11:
d3d11.c:5617: Test failed: Got unexpected IAVertices count: 0.
d3d11.c:5618: Test failed: Got unexpected IAPrimitives count: 0.
d3d11.c:5619: Test failed: Got unexpected VSInvocations count: 0.
d3d11.c:5622: Test failed: Got unexpected CInvocations count: 0.
d3d11.c:5623: Test failed: Got unexpected CPrimitives count: 0.
=== debian9 (32 bit Wine report) ===
d3d11:
Unhandled exception: page fault on execute access to 0x00000000 in 32-bit code (0x00000000).
=== debian9 (64 bit Wow Wine report) ===
d3d11:
d3d11.c:16344: Test failed: Got {-1.00787401e+00, 0.00000000e+00, 1.00000000e+00, 5.03937006e-01}, expected {-1.00000000e+00, 0.00000000e+00, 1.00000000e+00, 5.03937006e-01} at (0, 0), sub-resource 0.
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