[PATCH 2/2] d3dx9: Add FIXME for unlockable source surface in D3DXLoadSurfaceFromSurface().

Henri Verbeet hverbeet at gmail.com
Fri Nov 16 09:41:40 CST 2018


On Fri, 16 Nov 2018 at 18:38, Matteo Bruni <mbruni at codeweavers.com> wrote:
> Do you want to take a shot at implementing the missing functionality?
> I imagine it's just a matter of creating a temporary D3DPOOL_SYSTEMMEM
> surface, filling it with the contents of the render target with
> GetRenderTargetData() and locking that surface instead, if the
> original source surface is a render target.
>
Actually, I have some patches touching this area.



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