[PATCH v2] winebus.sys: Allow XBOX Masquerade to be turned off
Brendan McGrath
brendan at redmandi.com
Mon Nov 19 19:53:21 CST 2018
Here's the commit from Proton that removed the masquerade. Native xinput
wasn't something I had thought of. That could be why it's there.
commit 4d49baf4566d8343055424467bad5e2958390103
Author: Andrew Eikum <aeikum at codeweavers.com>
Date: Fri Aug 3 12:36:21 2018 -0500
winebus: Don't override real VID/PID for controllers
It's unclear what this was useful for, possibly native xinput requires
it. Our built-in xinput is good enough now, though, so let's keep the
real VID/PID. This lets applications match setupapi devices with dinput
devices, see:
"XInput and DirectInput"
https://docs.microsoft.com/en-us/windows/desktop/xinput/xinput-and-directinput
On 20/11/18 12:37 pm, Brendan McGrath wrote:
> I'm not a fan of the registry hack either - it should be plug and play.
>
> To match Windows functionality would be to remove the masquerade (as
> Proton has). That would fix my problem - but potentially create an
> issue for other games that are dependant on this masquerade (although
> I'm not familiar with the reasons behind its inclusion).
>
> Perhaps a compromise is to keep this registry hack but have it default
> to use the real VID and PID. Then it matches Windows but there is
> still an option for those who need the masquerade (and they can choose
> the device to which they masquerade).
>
> On 20/11/18 12:17 pm, Zebediah Figura wrote:
>>
>> Be that as it may, I'm not sure that a registry hack is the approach
>> we want to take. If the game doesn't work with controllers that don't
>> report themselves as gamepads, but should, then we should fix it to
>> work.
>>
>> At the same time, as regards your original problem, we should look to
>> rewrite the dinput joystick code on top of Wine's HID stack, so that
>> it will report the same VID/PID as xinput does. I believe Aric is
>> working on some patches to this effect ;-)
>>
>>
>
>
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