Re: [PATCH v2 0/3] Update USER_SHARED_DATA timestamps continuously.​

Rémi Bernon rbernon at
Mon Dec 2 11:30:42 CST 2019

On 12/2/19 6:04 PM, Stefan Dösinger wrote:
> Am 02.12.19 um 14:32 schrieb Rémi Bernon:
>> If the service is not yet started - which can happen for the initial
>> processes and other services, then the process uses the current user
>> shared data implementation, where no timestamp update is done > Wouldn't that mean things fail if I run wine Starcraft.exe? I know it is
> modern that all games are started from launchers, but having the initial
> process behave differently is a bigger issue than you make it seem.

As far as I can tell, no. Services are started before the main process 
startup completes, but some services may be started before this service 
is. I don't have a very clear understanding of the process startup order 
though to be honest.
Rémi Bernon <rbernon at>

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