[PATCH] d3d11: Change assert and return in unsafe_impl_from_ID3D11ShaderResourceView().
Fabian Maurer
dark.shadow4 at web.de
Wed Feb 20 10:43:30 CST 2019
How does adding a cast change the logic here? I don't
see how this could fix a bug.
Also, why did you manually inline
impl_from_ID3D11ShaderResourceView?
Fabian Maurer
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