[PATCH 1/3] d3dx9: Rename the ID3DXEffect object and methods
Matteo Bruni
matteo.mystral at gmail.com
Mon Feb 25 12:38:48 CST 2019
On Sun, Feb 24, 2019 at 11:33 PM Michael Stefaniuc <mstefani at winehq.org> wrote:
>
> Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
> ---
> dlls/d3dx9_36/effect.c | 536 ++++++++++++++++++++---------------------
> 1 file changed, 264 insertions(+), 272 deletions(-)
>
> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
> index b0dc366f6b..5bf66011ea 100644
> --- a/dlls/d3dx9_36/effect.c
> +++ b/dlls/d3dx9_36/effect.c
> @@ -148,6 +148,8 @@ struct d3dx_technique
> struct IDirect3DStateBlock9 *saved_state;
> };
>
> +#define ID3DXEffectImpl d3dx9_effect
Is it problematic (WRT your following patches, mostly) to just
complete the rename right away and not introduce the define at all?
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