[PATCH 4/4] d3d8/tests: Add test for base vertex index with sysmem vertex buffers.

Józef Kucia jkucia at codeweavers.com
Mon Jan 7 07:17:46 CST 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d8/tests/visual.c | 26 ++++++++++++++++++++++++++
 1 file changed, 26 insertions(+)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 25f96fd3dd5f..cdb467087634 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -10485,6 +10485,11 @@ static void test_sysmem_draw(void)
         {-1.0f,  1.0f, 0.0f},
         { 1.0f, -1.0f, 0.0f},
         { 1.0f,  1.0f, 0.0f},
+
+        {-1.0f, -1.0f, 0.0f},
+        {-1.0f,  1.0f, 0.0f},
+        { 1.0f, -1.0f, 0.0f},
+        { 1.0f,  1.0f, 0.0f},
     };
     static const DWORD quad_s1[] =
     {
@@ -10492,6 +10497,11 @@ static void test_sysmem_draw(void)
         0xff00ff00,
         0xff0000ff,
         0xffffffff,
+
+        0xff443322,
+        0xff443322,
+        0xff443322,
+        0xff443322,
     };
     static const short indices[] = {0, 1, 2, 3};
 
@@ -10600,6 +10610,22 @@ static void test_sysmem_draw(void)
     colour = getPixelColor(device, 320, 240);
     ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
 
+    hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetIndices(device, ib, 4);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice8_BeginScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 4, 0, 2);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice8_EndScene(device);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    colour = getPixelColor(device, 320, 240);
+    ok(color_match(colour, 0x00443322, 1), "Got unexpected colour 0x%08x.\n", colour);
+
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
 
-- 
2.19.2




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