[PATCH vkd3d 2/3] vkd3d: Protect private data with mutex.
Henri Verbeet
hverbeet at gmail.com
Wed Jan 9 14:02:14 CST 2019
On Wed, 9 Jan 2019 at 16:53, Józef Kucia <joseph.kucia at gmail.com> wrote:
> @@ -4934,7 +4953,11 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_
> memcpy((void *)object->desc.pArgumentDescs, desc->pArgumentDescs,
> desc->NumArgumentDescs * sizeof(*desc->pArgumentDescs));
>
> - vkd3d_private_store_init(&object->private_store);
> + if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
> + {
> + vkd3d_free(object);
> + return hr;
> + }
Does this leak "object->desc.pArgumentDescs" on failure?
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