[PATCH vkd3d 1/4] vkd3d-shader: Declare OriginUpperLeft execution mode for fragment shaders.

Józef Kucia joseph.kucia at gmail.com
Fri Jan 11 09:45:33 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Required by the Vulkan spec:

  "fragment entry points must declare OriginUpperLeft."

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 31 ++++++++++++++++---------------
 1 file changed, 16 insertions(+), 15 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index a24585c542da..9a14e8030783 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1901,6 +1901,21 @@ struct vkd3d_dxbc_compiler
 
 static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler);
 
+static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler,
+        SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
+{
+    struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+
+    vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
+            builder->main_function_id, mode, literals, literal_count);
+}
+
+static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler,
+        SpvExecutionMode mode, const uint32_t literal)
+{
+    vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1);
+}
+
 struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
         const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
         const struct vkd3d_shader_interface *shader_interface,
@@ -1943,6 +1958,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
             break;
         case VKD3D_SHADER_TYPE_PIXEL:
             vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelFragment);
+            vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeOriginUpperLeft, NULL, 0);
             break;
         case VKD3D_SHADER_TYPE_COMPUTE:
             vkd3d_spirv_set_execution_model(&compiler->spirv_builder, SpvExecutionModelGLCompute);
@@ -2719,21 +2735,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
     return val_id;
 }
 
-static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler,
-        SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
-{
-    struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
-
-    vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
-            builder->main_function_id, mode, literals, literal_count);
-}
-
-static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler,
-        SpvExecutionMode mode, const uint32_t literal)
-{
-    vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1);
-}
-
 static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
 {
-- 
2.19.2




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