[PATCH 1/2] wined3d: Execute all CS commands before changing swapchain palette.

Józef Kucia joseph.kucia at gmail.com
Sat Jan 12 05:23:17 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44796
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/swapchain.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 3a7039da4489..f7fc05f8ef31 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -299,6 +299,9 @@ HRESULT CDECL wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *s
 void CDECL wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette)
 {
     TRACE("swapchain %p, palette %p.\n", swapchain, palette);
+
+    wined3d_cs_finish(swapchain->device->cs, WINED3D_CS_QUEUE_DEFAULT);
+
     swapchain->palette = palette;
 }
 
-- 
2.19.2




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