[PATCH 4/4] wined3d: Remove stateblock handling from wined3d_device_multiply_transform().

Zebediah Figura z.figura12 at gmail.com
Tue Jan 22 19:50:24 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d8/tests/device.c  |  1 -
 dlls/d3d9/tests/device.c  |  1 -
 dlls/ddraw/tests/ddraw7.c |  1 -
 dlls/wined3d/device.c     | 17 ++++++-----------
 4 files changed, 6 insertions(+), 14 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 99f9ae1575..5f8c0eb794 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -9295,7 +9295,6 @@ static void test_multiply_transform(void)
 
         hr = IDirect3DDevice8_GetTransform(device, tests[i], &ret_mat);
         ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
-todo_wine
         ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", i);
 
         hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 37cf8d9a66..896a7308ea 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -13129,7 +13129,6 @@ static void test_multiply_transform(void)
 
         hr = IDirect3DDevice9_GetTransform(device, tests[i], &ret_mat);
         ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
-todo_wine
         ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", i);
 
         hr = IDirect3DStateBlock9_Capture(stateblock);
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index 3c81846752..9374edb785 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -15397,7 +15397,6 @@ static void test_multiply_transform(void)
 
         hr = IDirect3DDevice7_GetTransform(device, tests[i], &ret_mat);
         ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
-todo_wine
         ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", i);
 
         hr = IDirect3DDevice7_CaptureStateBlock(device, stateblock);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d03a982e74..b5460c9e16 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1529,26 +1529,21 @@ void CDECL wined3d_device_get_transform(const struct wined3d_device *device,
 void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
         enum wined3d_transform_state state, const struct wined3d_matrix *matrix)
 {
-    const struct wined3d_matrix *mat;
-    struct wined3d_matrix temp;
+    struct wined3d_matrix *mat;
 
     TRACE("device %p, state %s, matrix %p.\n", device, debug_d3dtstype(state), matrix);
 
-    /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
-     * below means it will be recorded in a state block change, but it
-     * works regardless where it is recorded.
-     * If this is found to be wrong, change to StateBlock. */
     if (state > HIGHEST_TRANSFORMSTATE)
     {
         WARN("Unhandled transform state %#x.\n", state);
         return;
     }
 
-    mat = &device->update_state->transforms[state];
-    multiply_matrix(&temp, mat, matrix);
-
-    /* Apply change via set transform - will reapply to eg. lights this way. */
-    wined3d_device_set_transform(device, state, &temp);
+    /* Tests show that stateblock recording is ignored; the change goes directly
+     * into the primary stateblock. */
+    mat = &device->state.transforms[state];
+    multiply_matrix(mat, mat, matrix);
+    wined3d_cs_emit_set_transform(device->cs, state, matrix);
 }
 
 /* Note lights are real special cases. Although the device caps state only
-- 
2.20.1




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