[PATCH 3/6] d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers.
Matteo Bruni
mbruni at codeweavers.com
Wed Jan 23 18:10:58 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/tests/d3d9ex.c | 191 +++++++++++++++++++++++++++++++++++++++
1 file changed, 191 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 82acaf4d6a8..3e94c2b9a3f 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -4563,6 +4563,196 @@ static void test_resource_access(void)
DestroyWindow(window);
}
+static void test_sysmem_draw(void)
+{
+ static const DWORD texture_data[4] = {0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffffff};
+ static const D3DVERTEXELEMENT9 decl_elements[] =
+ {
+ {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+ {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+ D3DDECL_END()
+ };
+ static const short indices[] = {0, 1, 2, 3};
+ static const struct
+ {
+ struct vec3
+ {
+ float x, y, z;
+ } position;
+ DWORD diffuse;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
+ {{-1.0f, 1.0f, 0.0f}, 0xff00ff00},
+ {{ 1.0f, -1.0f, 0.0f}, 0xff0000ff},
+ {{ 1.0f, 1.0f, 0.0f}, 0xffffffff},
+ };
+ static const struct vec3 quad_s0[] =
+ {
+ {-1.0f, -1.0f, 0.0f},
+ {-1.0f, 1.0f, 0.0f},
+ { 1.0f, -1.0f, 0.0f},
+ { 1.0f, 1.0f, 0.0f},
+ };
+ static const DWORD quad_s1[] =
+ {
+ 0xffff0000,
+ 0xff00ff00,
+ 0xff0000ff,
+ 0xffffffff,
+ };
+ IDirect3DVertexDeclaration9 *vertex_declaration;
+ IDirect3DVertexBuffer9 *vb, *vb_s0, *vb_s1;
+ IDirect3DTexture9 *texture;
+ IDirect3DDevice9Ex *device;
+ IDirect3DIndexBuffer9 *ib;
+ D3DLOCKED_RECT lr;
+ D3DCOLOR colour;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ BYTE *data;
+
+ window = create_window();
+ if (!(device = create_device(window, NULL)))
+ {
+ skip("Failed to create a D3D device.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9Ex_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_SYSTEMMEM, &vb, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), (void **)&data, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memcpy(data, quad, sizeof(quad));
+ hr = IDirect3DVertexBuffer9_Unlock(vb);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb, 0, sizeof(*quad));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ colour = get_pixel_color(device, 320, 240);
+ ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
+
+ hr = IDirect3DDevice9Ex_CreateIndexBuffer(device, sizeof(indices), 0,
+ D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), (void **)&data, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memcpy(data, indices, sizeof(indices));
+ hr = IDirect3DIndexBuffer9_Unlock(ib);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_SetIndices(device, ib);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ colour = get_pixel_color(device, 320, 240);
+ ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
+
+ hr = IDirect3DDevice9Ex_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetVertexDeclaration(device, vertex_declaration);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s0), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s0, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DVertexBuffer9_Lock(vb_s0, 0, sizeof(quad_s0), (void **)&data, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memcpy(data, quad_s0, sizeof(quad_s0));
+ hr = IDirect3DVertexBuffer9_Unlock(vb_s0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, sizeof(quad_s1), 0, 0, D3DPOOL_SYSTEMMEM, &vb_s1, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DVertexBuffer9_Lock(vb_s1, 0, sizeof(quad_s1), (void **)&data, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memcpy(data, quad_s1, sizeof(quad_s1));
+ hr = IDirect3DVertexBuffer9_Unlock(vb_s1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, vb_s0, 0, sizeof(*quad_s0));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_SetStreamSource(device, 1, vb_s1, 0, sizeof(*quad_s1));
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 0, 4, 0, 2);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ colour = get_pixel_color(device, 320, 240);
+ ok(color_match(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
+
+ hr = IDirect3DDevice9Ex_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memset(&lr, 0, sizeof(lr));
+ hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memcpy(lr.pBits, texture_data, sizeof(texture_data));
+ hr = IDirect3DTexture9_UnlockRect(texture, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
+ ok(hr == D3D_OK || hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice9Ex_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9Ex_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ IDirect3DTexture9_Release(texture);
+ IDirect3DVertexBuffer9_Release(vb_s1);
+ IDirect3DVertexBuffer9_Release(vb_s0);
+ IDirect3DVertexDeclaration9_Release(vertex_declaration);
+ IDirect3DIndexBuffer9_Release(ib);
+ IDirect3DVertexBuffer9_Release(vb);
+ refcount = IDirect3DDevice9Ex_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@@ -4615,4 +4805,5 @@ START_TEST(d3d9ex)
test_device_caps();
test_frame_latency();
test_resource_access();
+ test_sysmem_draw();
}
--
2.19.2
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