[PATCH 1/5] wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
Zebediah Figura
z.figura12 at gmail.com
Wed Jan 23 23:30:49 CST 2019
It cannot be called while recording a stateblock.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c90cbdbe10..a399d24065 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2291,15 +2291,14 @@ static void wined3d_device_set_shader_resource_view(struct wined3d_device *devic
return;
}
- prev = device->update_state->shader_resource_view[type][idx];
+ prev = device->state.shader_resource_view[type][idx];
if (view == prev)
return;
if (view)
wined3d_shader_resource_view_incref(view);
- device->update_state->shader_resource_view[type][idx] = view;
- if (!device->recording)
- wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
+ device->state.shader_resource_view[type][idx] = view;
+ wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view);
if (prev)
wined3d_shader_resource_view_decref(prev);
}
--
2.17.1
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