[PATCH 3/5] wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view().
Zebediah Figura
z.figura12 at gmail.com
Wed Jan 23 23:30:51 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a44d15f0f8..c72754353f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2955,15 +2955,14 @@ static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_dev
return;
}
- prev = device->update_state->unordered_access_view[pipeline][idx];
+ prev = device->state.unordered_access_view[pipeline][idx];
if (uav == prev && initial_count == ~0u)
return;
if (uav)
wined3d_unordered_access_view_incref(uav);
- device->update_state->unordered_access_view[pipeline][idx] = uav;
- if (!device->recording)
- wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
+ device->state.unordered_access_view[pipeline][idx] = uav;
+ wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
--
2.17.1
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