[PATCH 3/5] wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view().

Zebediah Figura z.figura12 at gmail.com
Wed Jan 23 23:30:51 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/device.c | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a44d15f0f8..c72754353f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2955,15 +2955,14 @@ static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_dev
         return;
     }
 
-    prev = device->update_state->unordered_access_view[pipeline][idx];
+    prev = device->state.unordered_access_view[pipeline][idx];
     if (uav == prev && initial_count == ~0u)
         return;
 
     if (uav)
         wined3d_unordered_access_view_incref(uav);
-    device->update_state->unordered_access_view[pipeline][idx] = uav;
-    if (!device->recording)
-        wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
+    device->state.unordered_access_view[pipeline][idx] = uav;
+    wined3d_cs_emit_set_unordered_access_view(device->cs, pipeline, idx, uav, initial_count);
     if (prev)
         wined3d_unordered_access_view_decref(prev);
 }
-- 
2.17.1




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