[PATCH 1/5] wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().

Henri Verbeet hverbeet at gmail.com
Thu Jan 24 09:40:58 CST 2019


On Thu, 24 Jan 2019 at 09:01, Zebediah Figura <z.figura12 at gmail.com> wrote:
> It cannot be called while recording a stateblock.
>
Well, it can be, but isn't. The reason we want this is because we'd
like to move stateblock handling out of wined3d.



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