[PATCH 2/2] include: Add a few missing d3d9 constants.

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 24 10:51:01 CST 2019


From: Joshua Ashton <joshua at froggi.es>

Signed-off-by: Joshua Ashton <joshua at froggi.es>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 include/d3d9.h      | 2 ++
 include/d3d9types.h | 3 +++
 2 files changed, 5 insertions(+)

diff --git a/include/d3d9.h b/include/d3d9.h
index ef3ea2a9181..3ebde4509af 100644
--- a/include/d3d9.h
+++ b/include/d3d9.h
@@ -65,8 +65,10 @@
 #define D3DPRESENT_DONOTWAIT                    __MSABI_LONG(1)
 #define D3DPRESENT_LINEAR_CONTENT               __MSABI_LONG(2)
 #define D3DPRESENT_BACK_BUFFERS_MAX             __MSABI_LONG(3)
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX          __MSABI_LONG(30)
 #define D3DSGR_NO_CALIBRATION                   __MSABI_LONG(0x00000000)
 #define D3DSGR_CALIBRATE                        __MSABI_LONG(0x00000001)
+#define D3DCURSOR_IMMEDIATE_UPDATE              __MSABI_LONG(0x00000001)
 
 #define _FACD3D  0x876
 #define MAKE_D3DHRESULT( code )                 MAKE_HRESULT( 1, _FACD3D, code )
diff --git a/include/d3d9types.h b/include/d3d9types.h
index 4891858b3d2..56394dfb2a1 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -481,6 +481,9 @@ typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
 
+#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
+#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000
+
 #define D3DSP_TEXTURETYPE_SHIFT 27
 #define D3DSP_TEXTURETYPE_MASK  0x78000000
 
-- 
2.11.0




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