[PATCH 3/5] wined3d: Remove stateblock handling from wined3d_device_set_predication().
Zebediah Figura
z.figura12 at gmail.com
Thu Jan 24 23:06:09 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ea7d60f73c..a7e274dd5a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3656,16 +3656,15 @@ void CDECL wined3d_device_set_predication(struct wined3d_device *device,
TRACE("device %p, predicate %p, value %#x.\n", device, predicate, value);
- prev = device->update_state->predicate;
+ prev = device->state.predicate;
if (predicate)
{
FIXME("Predicated rendering not implemented.\n");
wined3d_query_incref(predicate);
}
- device->update_state->predicate = predicate;
- device->update_state->predicate_value = value;
- if (!device->recording)
- wined3d_cs_emit_set_predication(device->cs, predicate, value);
+ device->state.predicate = predicate;
+ device->state.predicate_value = value;
+ wined3d_cs_emit_set_predication(device->cs, predicate, value);
if (prev)
wined3d_query_decref(prev);
}
--
2.17.1
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