[PATCH 06/10] d3d9/tests: Test D3D9Ex vertex buffer lock address stability.
Matteo Bruni
mbruni at codeweavers.com
Fri Jan 25 11:15:04 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d9/tests/d3d9ex.c | 97 ++++++++++++++++++++++++++++++++++++++++
1 file changed, 97 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index 3e94c2b9a3f..5260fcdeb40 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -33,6 +33,7 @@ static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9
#define CREATE_DEVICE_FULLSCREEN 0x01
#define CREATE_DEVICE_NOWINDOWCHANGES 0x02
+#define CREATE_DEVICE_SWVP_ONLY 0x04
struct device_desc
{
@@ -178,6 +179,8 @@ static IDirect3DDevice9Ex *create_device(HWND focus_window, const struct device_
present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES)
behavior_flags |= D3DCREATE_NOWINDOWCHANGES;
+ if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
+ behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
mode.Size = sizeof(mode);
@@ -4753,6 +4756,99 @@ static void test_sysmem_draw(void)
DestroyWindow(window);
}
+static void test_pinned_buffers(void)
+{
+ static const struct
+ {
+ DWORD device_flags;
+ DWORD usage;
+ D3DPOOL pool;
+ }
+ tests[] =
+ {
+ {CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT},
+ {0, 0, D3DPOOL_SYSTEMMEM},
+ };
+ static const unsigned int vertex_count = 1024;
+ struct device_desc device_desc;
+ IDirect3DVertexBuffer9 *buffer;
+ IDirect3DDevice9Ex *device;
+ D3DVERTEXBUFFER_DESC desc;
+ unsigned int i, test;
+ struct vec3
+ {
+ float x, y, z;
+ } *ptr, *ptr2;
+ UINT refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = create_window();
+
+ for (test = 0; test < ARRAY_SIZE(tests); ++test)
+ {
+ device_desc.device_window = window;
+ device_desc.width = 640;
+ device_desc.height = 480;
+ device_desc.flags = tests[test].device_flags;
+ if (!(device = create_device(window, &device_desc)))
+ {
+ skip("Test %u: failed to create a D3D device.\n", test);
+ continue;
+ }
+
+ hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, vertex_count * sizeof(*ptr),
+ tests[test].usage, 0, tests[test].pool, &buffer, NULL);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool);
+ ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ for (i = 0; i < vertex_count; ++i)
+ {
+ ptr[i].x = i * 1.0f;
+ ptr[i].y = i * 2.0f;
+ ptr[i].z = i * 3.0f;
+ }
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+
+ hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr));
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ hr = IDirect3DDevice9Ex_BeginScene(device);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ hr = IDirect3DDevice9Ex_EndScene(device);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+ ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr);
+ for (i = 0; i < vertex_count; ++i)
+ {
+ if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
+ {
+ ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
+ test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
+ break;
+ }
+ }
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
+
+ IDirect3DVertexBuffer9_Release(buffer);
+ refcount = IDirect3DDevice9Ex_Release(device);
+ ok(!refcount, "Test %u: device has %u references left.\n", test, refcount);
+ }
+ DestroyWindow(window);
+}
+
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@@ -4806,4 +4902,5 @@ START_TEST(d3d9ex)
test_frame_latency();
test_resource_access();
test_sysmem_draw();
+ test_pinned_buffers();
}
--
2.19.2
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