[PATCH 2/5] wined3d: Store texture states in the wined3d_stateblock_state structure.

Henri Verbeet hverbeet at gmail.com
Wed Jan 30 12:12:53 CST 2019


On Wed, 30 Jan 2019 at 08:04, Zebediah Figura <z.figura12 at gmail.com> wrote:
> @@ -1396,7 +1399,17 @@ void state_init(struct wined3d_state *state, struct wined3d_fb_state *fb,
>  static void stateblock_state_init_default(struct wined3d_stateblock_state *state,
>          const struct wined3d_d3d_info *d3d_info)
>  {
> +    struct wined3d_matrix identity;
> +    unsigned int i;
> +
> +    get_identity_matrix(&identity);
That matrix is unused.



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