[PATCH vkd3d 05/10] vkd3d: Implement d3d12_device_SetName().

Zhiyi Zhang zzhang at codeweavers.com
Thu Jan 31 01:33:25 CST 2019


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
 libs/vkd3d/device.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 4b5f522..fba73f9 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -1564,9 +1564,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device *iface, const
 {
     struct d3d12_device *device = impl_from_ID3D12Device(iface);
 
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, device->wchar_size));
+    TRACE("iface %p, name %s.\n", iface, debugstr_w(name, device->wchar_size));
 
-    return E_NOTIMPL;
+    return vkd3d_set_vk_object_name(device, (uint64_t)(uintptr_t)device->vk_device,
+                                    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, name);
 }
 
 static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device *iface)
-- 
2.20.1





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