[PATCH vkd3d 05/10] vkd3d: Implement d3d12_device_SetName().
Zhiyi Zhang
zzhang at codeweavers.com
Thu Jan 31 01:33:25 CST 2019
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
libs/vkd3d/device.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c
index 4b5f522..fba73f9 100644
--- a/libs/vkd3d/device.c
+++ b/libs/vkd3d/device.c
@@ -1564,9 +1564,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetName(ID3D12Device *iface, const
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
- FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, device->wchar_size));
+ TRACE("iface %p, name %s.\n", iface, debugstr_w(name, device->wchar_size));
- return E_NOTIMPL;
+ return vkd3d_set_vk_object_name(device, (uint64_t)(uintptr_t)device->vk_device,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, name);
}
static UINT STDMETHODCALLTYPE d3d12_device_GetNodeCount(ID3D12Device *iface)
--
2.20.1
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