[PATCH vkd3d v2 1/5] vkd3d: Implement d3d12_descriptor_heap_SetName().

Zhiyi Zhang zzhang at codeweavers.com
Thu Jan 31 03:07:10 CST 2019


Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
Supersede 157123~157127,157532~157541

 libs/vkd3d/resource.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index ced232d..34f558d 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2514,9 +2514,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_SetName(ID3D12DescriptorH
 {
     struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
 
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
+    TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
 
-    return E_NOTIMPL;
+    return name ? S_OK : E_INVALIDARG;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_descriptor_heap_GetDevice(ID3D12DescriptorHeap *iface,
-- 
2.20.1





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