[PATCH 5/5] d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
Matteo Bruni
mbruni at codeweavers.com
Thu Jan 31 06:17:25 CST 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d8/tests/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index c831748a98f..884cdb1b8a9 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -4566,7 +4566,8 @@ static void test_vb_lock_flags(void)
return;
}
- hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
+ hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
+ 0, D3DPOOL_DEFAULT, &buffer);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
--
2.19.2
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