[PATCH] d3d8: Fix building on Mac.

Ken Thomases ken at codeweavers.com
Thu Jan 31 17:18:53 CST 2019


I can confirm the build breakage and that this fixes it.

Signed-off-by: Ken Thomases <ken at codeweavers.com>

> On Jan 30, 2019, at 8:25 AM, Zhiyi Zhang <zzhang at codeweavers.com> wrote:
> 
> bool is a reserved word in c99.
> After b51bc84338455dca41c6704e3fee4cbda6b440e7, bool will
> be expanded to _Bool with Xcode headers.
> 
> Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
> ---
> dlls/d3d8/d3d8_main.c | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
> index a6c67008ed..5fbd165285 100644
> --- a/dlls/d3d8/d3d8_main.c
> +++ b/dlls/d3d8/d3d8_main.c
> @@ -61,16 +61,16 @@ IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
>  *              ValidateVertexShader (D3D8.@)
>  *
>  * I've seen reserved1 and reserved2 always passed as 0's
> - * bool seems always passed as 0 or 1, but other values work as well...
> + * boolean seems always passed as 0 or 1, but other values work as well...
>  * toto       result?
>  */
> -HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
> +HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL boolean, DWORD* toto)
> {
>   HRESULT ret;
>   static BOOL warned;
> 
>   if (TRACE_ON(d3d8) || !warned) {
> -      FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
> +      FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, boolean, toto);
>       warned = TRUE;
>   }
> 
> @@ -99,13 +99,13 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
>  * PARAMS
>  * toto       result?
>  */
> -HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
> +HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL boolean, DWORD* toto)
> {
>   HRESULT ret;
>   static BOOL warned;
> 
>   if (TRACE_ON(d3d8) || !warned) {
> -      FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
> +      FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, boolean, toto);
>       warned = TRUE;
>   }
> 
> -- 
> 2.15.2 (Apple Git-101.1)
> 
> 
> 




More information about the wine-devel mailing list