[PATCH v2 5/5] wined3d: Store sampler states in the wined3d_stateblock_state structure.
Zebediah Figura
z.figura12 at gmail.com
Thu Jan 31 20:41:52 CST 2019
On 1/31/19 8:24 AM, Henri Verbeet wrote:
> On Wed, 30 Jan 2019 at 22:06, Zebediah Figura <z.figura12 at gmail.com> wrote:
>>
>> Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
>> ---
>> dlls/wined3d/device.c | 8 +++-----
>> dlls/wined3d/stateblock.c | 18 +++++++++++-------
>> dlls/wined3d/wined3d_private.h | 1 +
>> 3 files changed, 15 insertions(+), 12 deletions(-)
>>
> This appears to cause a segfault in the ddraw:dsurface test.
>
>
I don't get this, even running under valgrind. Can you provide more
information, please?
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