[PATCH 5/5] wined3d: Use wined3d_texture_get_level_box() in wined3d_device_copy_resource().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 4 06:01:54 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index fe7d0e9701a..702fda2564b 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4646,10 +4646,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
for (i = 0; i < dst_texture->level_count; ++i)
{
- wined3d_box_set(&box, 0, 0,
- wined3d_texture_get_level_width(dst_texture, i),
- wined3d_texture_get_level_height(dst_texture, i),
- 0, wined3d_texture_get_level_depth(dst_texture, i));
+ wined3d_texture_get_level_box(dst_texture, i, &box);
for (j = 0; j < dst_texture->layer_count; ++j)
{
unsigned int idx = j * dst_texture->level_count + i;
--
2.11.0
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