[PATCH vkd3d 1/4] tests: Add bug_if() for Nvidia tessellation shader bugs.
Józef Kucia
joseph.kucia at gmail.com
Thu Jun 13 06:47:33 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Those are fixed but the fixes are not released yet.
---
tests/d3d12.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index a57a0453123f..81fb26ad7d60 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -27042,6 +27042,7 @@ static void test_line_tessellation(void)
data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
++data;
expected = &expected_data[3 * i + 1];
+ bug_if(is_nvidia_device(context.device))
ok(compare_vec4(data, expected, 1),
"Got color {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at %u.\n",
data->x, data->y, data->z, data->w, expected->x, expected->y, expected->z, expected->w, i);
--
2.21.0
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