[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to context_attach_surface_fbo().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 14 06:17:20 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d1954692013..2ed1e48dfdd 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -213,10 +213,9 @@ static void wined3d_context_gl_attach_depth_stencil_fbo(struct wined3d_context_g
}
/* Context activation is done by the caller. */
-static void context_attach_surface_fbo(struct wined3d_context *context,
- GLenum fbo_target, DWORD idx, const struct wined3d_fbo_resource *resource, BOOL rb_namespace)
+static void wined3d_context_gl_attach_surface_fbo(struct wined3d_context_gl *context_gl,
+ GLenum fbo_target, unsigned int idx, const struct wined3d_fbo_resource *resource, BOOL rb_namespace)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
TRACE("Attach GL object %u to %u.\n", resource->object, idx);
@@ -735,8 +734,8 @@ static void wined3d_context_gl_apply_fbo_entry(struct wined3d_context_gl *contex
/* Apply render targets */
for (i = 0; i < gl_info->limits.buffers; ++i)
{
- context_attach_surface_fbo(&context_gl->c, target, i, &entry->key.objects[i + 1],
- entry->key.rb_namespace & (1 << (i + 1)));
+ wined3d_context_gl_attach_surface_fbo(context_gl, target, i,
+ &entry->key.objects[i + 1], entry->key.rb_namespace & (1 << (i + 1)));
}
wined3d_context_gl_attach_depth_stencil_fbo(context_gl, target,
--
2.11.0
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