[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to context_apply_draw_buffers().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jun 17 05:32:11 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 6a787a290e5..66c7d79c19c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2444,9 +2444,9 @@ static inline GLenum draw_buffer_from_rt_mask(DWORD rt_mask)
}
/* Context activation is done by the caller. */
-static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt_mask)
+static void wined3d_context_gl_apply_draw_buffers(struct wined3d_context_gl *context_gl, uint32_t rt_mask)
{
- const struct wined3d_gl_info *gl_info = context->gl_info;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
GLenum draw_buffers[MAX_RENDER_TARGET_VIEWS];
if (!rt_mask)
@@ -2775,7 +2775,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
if (rt_mask != *cur_mask)
{
- context_apply_draw_buffers(context, rt_mask);
+ wined3d_context_gl_apply_draw_buffers(context_gl, rt_mask);
*cur_mask = rt_mask;
}
@@ -3079,7 +3079,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl,
if (rt_mask != *cur_mask)
{
- context_apply_draw_buffers(&context_gl->c, rt_mask);
+ wined3d_context_gl_apply_draw_buffers(context_gl, rt_mask);
*cur_mask = rt_mask;
context_invalidate_state(&context_gl->c, STATE_FRAMEBUFFER);
}
@@ -3195,7 +3195,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask;
if (rt_mask != *cur_mask)
{
- context_apply_draw_buffers(context, rt_mask);
+ wined3d_context_gl_apply_draw_buffers(context_gl, rt_mask);
*cur_mask = rt_mask;
}
context->constant_update_mask |= WINED3D_SHADER_CONST_PS_Y_CORR;
@@ -3451,7 +3451,7 @@ void context_state_drawbuf(struct wined3d_context *context, const struct wined3d
rt_mask = find_draw_buffers_mask(context_gl, state);
if (rt_mask != *cur_mask)
{
- context_apply_draw_buffers(context, rt_mask);
+ wined3d_context_gl_apply_draw_buffers(context_gl, rt_mask);
*cur_mask = rt_mask;
}
}
--
2.11.0
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