[PATCH vkd3d 4/7] vkd3d: End conditional rendering before ending command buffer.
Józef Kucia
joseph.kucia at gmail.com
Tue Jun 18 03:07:50 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 133c23328201..5a5b6a220437 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2245,6 +2245,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
vk_procs = &list->device->vk_procs;
d3d12_command_list_end_current_render_pass(list);
+ if (list->is_predicated)
+ VK_CALL(vkCmdEndConditionalRenderingEXT(list->vk_command_buffer));
if ((vr = VK_CALL(vkEndCommandBuffer(list->vk_command_buffer))) < 0)
{
--
2.21.0
More information about the wine-devel
mailing list